The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. pathetic across the bored with no fleets. ago. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. But thats a better place to be than where stellaris is. War Exhaustion isn't a measure of who is winning. What RAR said. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Stellaris. so. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. NuclearKiwix • 1 yr. if you hover over it it will also tell you why. I am a pacifistic player. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Our federation had 90% war weariness by the time they were at 50%. AI will never surrender to a total war war goal even if. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. War exhaustion has no reason to be in this game except to make wara unwinable. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. 1% reduction. Every planet, every outpost, not matter how remote. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. But yeah, also Exhaustion gain should probably be adjusted. War exhaustion represents your population’s willingness to continue fighting. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Paradox Forum. #7. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Once you have had 100% for 24 months you can force surrender. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. . Before stage five, they actually don't even get a total war CB. It was quite annoying. Join. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. You just need enough to enforce the demand on the war screen that you need to check. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. Your enemy War Exhaustion will not increase beyond 100%. "Furthermore, I think Carthage should be destroyed. They never managed to enter my space. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. Both planets are heavily defended but I manage to take. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. due ti my war exhaustion being at 100 and the enemy at 14. and I have 30% again despite minimal casualties and no system losses. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. One I was the aggressor and the current one the PC is the aggressor. Reply Attrition/war exhaustion is a fuzzy timer on wars. Declare War, invade system. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Honestly the mechanic isn't exactly perfect. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. War exhaustion for the small empire vs the AI Federation is at 89%. But still. This is the problem with the war exhaustion system: it makes no sense. The only way they’d get systems/planets from that is if they were occupying claimed systems. However I saw no way to change my war goals. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. No one, neither player nor AI is forced to surrender because of war exhaustion. #4. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. You refuse the offer because you are sure you can conquer all it's planets and systems. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. They have very little chance of recouping from this as they have no fleets, no. However even several years after reaching 100% exhaustion. You were NOT the war leader. The opponent always has the option of immediate surrender. PlutonArioch Dec 10, 2022 @ 11:29pm. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. You can go to the war screen and demand some/all of your objectives at any time during the war. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Your perfect start is ruined, you got the Irassians yet again. Wargoals at 100% and AI will not surrender. frogandbanjo • 5 yr. No you don't understand I think- the war doesn't have to end in a surrender. War Exhaustion is just a clock. I did lose 40 capacity's worth of ships, but that's it. ago. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. One I was the aggressor and the current one the PC is the aggressor. Decleared war on an empire to make them my tributary. War exhaustion is just a bad status quo mechanic. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Adds [district id] to the planet. 400K subscribers in the Stellaris community. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. As for getting the surrender. One I was the aggressor and the current one the PC is the aggressor. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Cannot surrender or status quo unless you reach 100% exhaustion. Not really. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. One I was the aggressor and the current one the PC is the aggressor. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. Excess armies are initially placed in a reserve area behind the frontline and replace any. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. The modifiers above are for when the AI 'voluntarily' accepts a. step 5 : repeate step 3 to 4 untill you win the war. 3+ fleets. I'm at war with another empire. . i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Gestalt Consciousness gives you a cool -20% to War Exhaustion. #3. I've been in two wars with the same enemy empire. The war exhaustion in this. One I was the aggressor and the current one the PC is the aggressor. Base War exhaustion is 3x faster. I won every single battle (land or space). You actually reached 100% war exhaustion and didn't notice it. Once the 24 month timer has ended, it is now possible to. 392K subscribers in the Stellaris community. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. The original empire has no reason to surrender as they are hoping the other empire will save them. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. Always occupy then status quo by driving enemy war exhaustion to 100. No Please explain your issue is in as much detail as possible. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. . I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. In another game an AI had 1 system, one planet. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. War exhaustion is not a measure of success or 'winning'. It seems you've only occupied 16% of their territory. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. Like here. You've missed one planet (-100) and two systems (-40. But if you are at 5% attrition or 80% does not make a difference. Planets in stellaris I think fulfil all the conditions to surrender. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. 24. But then you see the dreaded pop up. I'm stuck in a war, I'm not one of the leaders, and I need it to end. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. the other attacking enemy was on like 100% war exhaustion. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. I would rather say the opposite. I've occupied more than half of an enemy's systems including his capital - the only planet he had. Do note, if you have claims against them, when they surrender, they won't be subjugated. Question. With automatic Status Quo. You don't surrender because an enemy is shaking is fist at your walls. Ships 'destroyed' this way cause 5x war exhaustion. . I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. soontir fel Jul 25, 2022 @ 8:49pm. I have only 5 systems and they didn't touch it for entire war. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. . Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Base War exhaustion is 3x faster. Enemy won't surrender, even after I've taken all they're planets. The extra +100 only applies to status quo lol. Occupation breeds resistance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The AI…This war has been going on for almost 15 years. Storm Jan 22, 2020 @ 9:26am. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. But then you see the dreaded pop up. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. g. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. War exhaustion makes no sense. or status quo 2 years after the opponent reached 100% war exhaustion. This is the problem with the war exhaustion system: it makes no sense. I have not observed it otherwise. . I then proceded to pass a vote and declare this FP empire a crisis. Why am I not. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. I have the +100 War Exhaustion and +50 Relative Navy Strength. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. After that, I jump to their capital planets to cut off their production. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. . Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. This has happened to me a few times with a "normal" ally even when we weren't in a federation. white peace is your goal in war for Stellaris. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Feb 24, 2018. Also, they are machine intelligence, which lowers their war exhaustion I think. You were NOT the war leader. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. After 2 battles with the enemy. ago. 0 Now 0. I did lose 40 capacity's worth of ships, but that's it. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. No one can be forced to surrender without opposing war goals being occupied. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. [empire you want to. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Now type surrender <crisis empire id> <war id>. 11. War exhaustion has nothing to do with how well a war is going. I destroy the star fortress and flip it to my side, then I start bombing the two planets. You could give one or even both empires alloys. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. I've noticed something in the game I'm in. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. 3. Jun 27, 2016 975 956. . g. #2. Which seems a tad muchI feel your pain. That is not a Status Quo Peace. But no, they just give 0. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. I let the war go on for a while longer but it still won't let me end this war. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. 5 war exhaustion. You understood wrong. It doesn't measure anything. Both planets are heavily defended but I. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. Once their war exhaustion reaches 100%, you can force a status quo peace. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. War Exhaustion is just a clock. That’s what happens in stellaris. No acceptance is the same (function wise) in both games. Your ally, not you, was the war leader and he forced. But even with this setup, the AI does not surrender at 100%. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. So I'm in a war with this one empire, and they won't surrender. The "war exhaustion timer" is for status quo, not for complete victory. Every other paradox game has War Score which is basically a track of who is winning and by how much. If I was to surrender I would be totally integrated beacuse of their. War Exhaustion is terrible. War exhaustion is only how close your nation is close to calling it quits. Nothing happens-. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. the way war exhaustion is presented is currently misleading. 11. The. . 5 war exhaustion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Production beefed up, war technologies prioritized, and expedited when possible. . • 2 yr. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. The two are rarely entirely connected. There's a tradition in Unyielding that also grants . Any time a ground unit is lost. The more ships you have the less they contribute when dying. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). You have the perfect start. and then nothing happened. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. I am totally crushing them. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. I have the +100 War Exhaustion and +50 Relative Navy Strength. Don't fleet stack. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. War exhaustion is just a bad status quo mechanic. This is then used to determine when one side will surrender and how much the winner can demand of them. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. 1 more reply. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. so now even thought own all planets they will not give up. You want them to surrender. 2. I am using the base game. No they aren't. I decimate my enemies' fleets completely. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. 2. Especially if deployed for the years that a Stellaris war goes for. 5 # Multiplier of war exhaustion gained from ships- Was 2. War exhaustion should be an empire modifier rather than a war score knockoff. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. Stellaris. -100 for surrender, -50 for subjugate. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. It should be a scaling modifier like in EU4. That's how we lost the Vietnam war, too. You can never 'force' a surrender. g. Split your fleets so you can wipe them out faster. Capture everything, and do it fast. However, I am the on gaining more war exhaustion despite not engaging at all. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. . It made absolutely no sense. But in theory if not one of the empires sue for peace it could go on. Tributary war goal. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. I cannot win even if I do occupy all their space and planets. WTF. There was no way to force AI to surrender. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. War Exhaustion is increased by destroying their fleets, as well as steadily over time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shad May 18, 2018 @ 5:08pm. Remember to fully occupy every claimed system and planet before you do so. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. With automatic Status Quo. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. They were at 100% war Exhaustion I was at like 30% So lets end this war. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. In Stellaris it has no penalties at all. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Enforce a status quo. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. cap every single system, invade all…There is no actual war exhaustion in the game. War exhaustion increases in 3 ways. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. The way it's…I've noticed something in the game I'm in. 109 votes, 33 comments. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Business, Economics, and Finance. A Status Quo Peace is you get to keep whatever claimed systems you hold. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Yes war exhaustion should exist but in a very different way. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. Why am I not. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. 380K subscribers in the Stellaris community. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. 1. It can be useful for him, too. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Imagine declaring a war, taking all the territory you can. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. A war of aggression was declared against me by an empire south of me (Nharr Empire). The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. I'm a new player with 11 hours so far. Stellaris. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied.